INGLÉS
ENDGAME THE CALLING (ENDGAME 1)
Por James Frey
Subgéneros: Otros Fantasía y magia
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Sinopsis
Bryan High School, Omaha, Nebraska: Sarah stands at her graduation ceremony perfect SATs, a star athlete, her life ahead of her. Then a meteor wipes out half her school. But Sarah is not hurt and not surprised. Because she is the Player of the 233rd line the Cahokian. And she knows what this means.
Endgame is here.
Juliaca, Puno, Peru: Jago walks the streets after the meteor hits. Theres looting and violence but hes not scared. He is the Player of the 21st line the Olmec. And hes ready.
Endgame is here.
China, Australia, Turkey Twelve meteors fall. Cities and people burn. The news is full of the end of the world.
But Sarah, Jago and ten others are already plotting and planning for the fight. They are the Players and Endgame is here.
All but one of them will fail. But that one will
save the world. We hope
Written into this book is a puzzle. Solve the puzzle, and you will find the key to open a case of gold. Read the Books. Find the Clues. Solve the Puzzle. Who will Win?
Google Niantic is building a mobile location-based augmented reality videogame inextricably tied to the books and mythology, a major prize will be tied to a puzzle in each book, and Twentieth Century Fox has bought the movie rights.
Endgame is here.
Juliaca, Puno, Peru: Jago walks the streets after the meteor hits. Theres looting and violence but hes not scared. He is the Player of the 21st line the Olmec. And hes ready.
Endgame is here.
China, Australia, Turkey Twelve meteors fall. Cities and people burn. The news is full of the end of the world.
But Sarah, Jago and ten others are already plotting and planning for the fight. They are the Players and Endgame is here.
All but one of them will fail. But that one will
save the world. We hope
Written into this book is a puzzle. Solve the puzzle, and you will find the key to open a case of gold. Read the Books. Find the Clues. Solve the Puzzle. Who will Win?
Google Niantic is building a mobile location-based augmented reality videogame inextricably tied to the books and mythology, a major prize will be tied to a puzzle in each book, and Twentieth Century Fox has bought the movie rights.
Ficha Técnica
Editorial: Harpercollins Pub.
ISBN: 9780007585205
Idioma: Inglés
Edad de interés: Desde 15 años
Número de páginas: 480
Tiempo de lectura: 9h 56m
Encuadernación: Tapa blanda
Fecha de lanzamiento: 20/08/2015
Año de edición: 2015
Especificaciones del producto
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