📗 Libro en inglés THE VIDEOGAME INDUSTRY DOES NOT EXIST: WHY WE SHOULD THINK BEYOND COMMERCIAL GAME PRODUCTION

BRENDAN KEOGH

MIT PRESS - 9780262545402

Sociología Estudios sociológicos

Sinopsis de THE VIDEOGAME INDUSTRY DOES NOT EXIST: WHY WE SHOULD THINK BEYOND COMMERCIAL GAME PRODUCTION

The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom—in short, people working like artists. Aiming squarely at this disconnect between perception and reality, The Videogame Industry Does Not Exist presents a much more accurate and nuanced picture of how the vast majority of videogame-makers work—a picture that reveals the diverse and precarious communities, identities, and approaches that make videogame production a significant cultural practice.

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Editorial: Mit Press

ISBN: 9780262545402

Idioma: Inglés

Encuadernación: Tapa blanda

Fecha de lanzamiento: 18/04/2023

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